I only played the Saitō Hajime, so I guess him… I was part-way through Okita’s route but I never got to finish it because of work. I haven’t been able to play an otome game in a while, unfortunately. Not since Sweet Fuse, so if you haven’t played that yet, I thought it was fun.
I’ve only read part 5 and a tiny bit of SBR and I remember approximately 2% of it. I don’t know a lot about Jojo but I probably should, considering how all my friends are big fans of it.
I mean, it’s hard to say. We typically don’t like just making stuff up unless it’s not essential to anything in the story to begin with, so it’s more like we have fun with boring, standard text. And only when it’s ‘appropriate’ and if the original team is okay with it.
I won’t be a part of the SoS team for a while, so I can’t really say what’s in there specifically. For our other projects though, it depends on the project. Like, Corpse Party is very serious and nearly all the dialogue feeds heavily into the story and atmosphere, so you can’t really go changing it without ruining the intent of the original game. For Rune Factory 4, however, it was just adding a little more fun to a game that was already teeming with fun and silly dialogue to begin with. It didn’t change what the game was originally supposed to feel like, you know? Same for changing stuff like the treasure chests in Trails in the Sky from pretty much saying “It’s empty” to that buffet of silly phrases that became so infamous, or changing the “You don’t have any” phrase when trying to feed an animal in Ys: Memories of Celceta to some stupid or snarky reply.
So there’s a lot to consider, even with that sort of thing. You don’t just go changing things willy-nilly; you consider the importance of the line, the overall atmosphere of the game, how the original team would feel about it…and if one of those doesn’t feel right, you keep things closer to home. That’s how I feel, anyway. Also, when you look has tens of thousands of lines and millions of characters, you sometimes just have to have fun with a couple of lines when the opportunity presents itself or you’ll go crazy, ha ha.
I’VE NEVER SEEN IT I STILL DON’T KNOW WHAT IT’S ABOUT OTHER THAN TALKING SAILOR SUITS
That’s more between platforms, like naming conventions for how to address the pressing of a button or names/visuals of official Nintendo/Sony/Microsoft products like controllers in a game (“Press [SYMBOL] to do stuff” vs. “Press the [SYMBOL] button to do stuff”). I don’t remember if that changes between NA and Europe since I normally don’t deal with Europe, but I don’t remember ever having to worry about changes like that with The Last Story and Pandora’s Tower too much.
Thank you!! I’m really glad it was worth the wait. And from what I hear, there will be plenty of Olivier-related shenanigans that will make you love him even more in SC. Thank you for being so patient with us while we work on it! ;a;
I actually think her outfit is one of the more logical ones! You can use special tape or ‘gum’ safe for the skin to keep an open shirt in place properly. A lot of women use that sort of thing for dresses with deep v-necks so they don’t have to wear a bra. It’s a pretty simple design overall and then you have those kick-ass ornate shoes, so I like the look!
I’ve only seen the first few episodes, but I like Gintoki!
When we were in early builds, whenever someone shouted the text blew up and looked blurry as well and I was like, “Sara, this looks so ugly, everyone will complain ;__;” but it was also in the Japanese version, right? But the sequel, SC, doesn’t do the ugly blown-up text. So our programmer comes back to me later and goes, “I back-ported the way SC handles text to FC, hopefully it won’t look as ugly.” And it looked a LOT better. Massive enough improvement and what you get if you turn the HD text off. Then she goes, “I think I can make this look even better,” and she updates it and suddenly HD TEXT EVERYWHERE and she is indeed fantastic for making it happen.
I tried playing it, but I don’t think it was for me.
Thank you!!! It’s really nice to see these posts in my asks once in a while. Posts between can bog you down a bit, but these perk me right up, ha ha. Our programmer is really big on experimenting with code, so when we bring her a new idea, she’s always up for playing around with it and seeing what she can make better. I don’t think we could ask to work with someone better, since she she made all of our Ys titles so far definitive PC versions. Even with Corpse Party, she said she wants to try and redo the code from scratch and smooth in features from later chapters into earlier chapters. But anyway, I’m always glad to hear a Trails fan is happy. Thank you so much for your support!
Its debut was something we couldn’t predict.That’s a good thing and about as specific as I can get.
No idea. We’re always working on new projects behind the scenes, but considering we’ve just launched one of eight announced titles this week, we’ve still got a lot of games to clear out before announcing anything new any time soon in any form.
It’s hard to say because it really depends on the game, so it’s all about the genre, the audience, the console, and so much more. No two games are alike, even if they’re the same game on different consoles. Physical or digital doesn’t matter; that sort of things applies to both.